
"After thorough deliberation on how to meet those expectations, it was decided that the most viable step was to approach improvements under new leadership and with a restructured team."įFXIV's core team now includes lead game designer Nobuaki Komoto (Final Fantasy IX, Final Fantasy XI), lead combat system designer Akihiko Matsui (Final Fantasy XI) and senior concept artist Akihiko Yoshida (Final Fantasy XII, Vagrant Story).

"While more than two months have passed since the official launch of Final Fantasy XIV service, we deeply regret that the game has yet to achieve the level of enjoyability that Final Fantasy fans have come to expect from the franchise, and for this we offer our sincerest of apologies," Wada said. Now, in a move some will see as an act of desperation, the Japanese company has restructured the FFXIV development team, dumped producer Hiromichi Tanaka, considered by many to be the face of Final Fantasy XI and XIV, and drafted in employees from other projects to save the game. The delay is the latest in a string of setbacks for the embattled PC game.įollowing a disastrous September launch that saw forums filled with angry complaints from gamers over the quality of the hotly-anticipated title, Square Enix extended the free trial and outlined a raft of improvements designed to win back players. "For that reason, we have made the difficult decision to delay the release of the PlayStation 3 version beyond the originally announced date of March 2011."

"Regarding the PlayStation 3, it is not our wish to release a simple conversion of the Windows version in its current state, but rather an update that includes all the improvements we have planned," president and CEO Yoichi Wada wrote on Final Fantasy XIV's official website.

PlayStation 3 owners waiting for the release of MMORPG Final Fantasy XIV were dealt a blow this morning after Square Enix delayed the release of the game.
